计算机丢失unity,解决Unity项目中UI脚本丢失
三月 15.2018.0 Comment//此脚本是解决UI脚本丢失//步骤:将此脚本放到项目下的Edit文件夹下,如果没有,请自行创建//步骤:点击窗口的Asstes → Reimport ui assembliesusing UnityEngine;using System.Collections.Generic;using UnityEditor;using System.Text.Regu
三月 15.2018.
0 Comment
//此脚本是解决UI脚本丢失
//步骤:将此脚本放到项目下的Edit文件夹下,如果没有,请自行创建
//步骤:点击窗口的Asstes → Reimport ui assemblies
using UnityEngine;
using System.Collections.Generic;
using UnityEditor;
using System.Text.RegularExpressions;
using System.IO;
using System.Text;
public class ReimportUnityEngineUI
{
[MenuItem(“Assets/Reimport UI Assemblies”, false, 100)]
public static void ReimportUI()
{
#if UNITY_4_6
var path = EditorApplication.applicationContentsPath + “/UnityExtensions/Unity/GUISystem/{0}/{1}”;
var version = Regex.Match( Application.unityVersion,@”^[0-9]+\.[0-9]+\.[0-9]+”).Value;
#else
var path = EditorApplication.applicationContentsPath + “/UnityExtensions/Unity/GUISystem/{1}”;
var version = string.Empty;
#endif
string engineDll = string.Format(path, version, “UnityEngine.UI.dll”);
string editorDll = string.Format(path, version, “Editor/UnityEditor.UI.dll”);
ReimportDll(engineDll);
ReimportDll(editorDll);
}
static void ReimportDll(string path)
{
if (File.Exists(path))
AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate | ImportAssetOptions.DontDownloadFromCacheServer);
else
Debug.LogError(string.Format(“DLL not found {0}”, path));
}
}
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