网站建设中canvas效果------会跳舞的机器人
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效果预览

创建robot类
constructor(color, light, size, x, y, struct) {
this.x = x;
this.points = [];
this.links = [];
this.frame = 0;
this.dir = 1;
this.size = size;
this.color = Math.round(color);
this.light = light;
for (const p of struct.points) {
this.points.push(new Robot.Point(size * p.x + x, size * p.y + y, p.f))
}
for (const link of struct.links) {
const p0 = this.points[link.p0];
const p1 = this.points[link.p1];
const dx = p0.x - p1.x;
const dy = p0.y - p1.y;
this.links.push(new Robot.Link(this, p0, p1, Math.sqrt(dx * dx + dy * dy), link.size * size / 3, link.lum, link.force, link.disk))
}
}
update() {
if (++this.frame % 20 === 0) this.dir = -this.dir;
if (dancerDrag && this === dancerDrag && this.size < 16 && this.frame > 600) {
dancerDrag = null;
dancers.push(new Robot(this.color, this.light * 1.25, this.size * 2, pointer.x, pointer.y - 100 * this.size * 2, struct));
dancers.sort(function(d0, d1) {
return d0.size - d1.size
})
}
for (const link of this.links) {
const p0 = link.p0;
const p1 = link.p1;
const dx = p0.x - p1.x;
const dy = p0.y - p1.y;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist) {
const tw = p0.w + p1.w;
const r1 = p1.w / tw;
const r0 = p0.w / tw;
const dz = (link.distance - dist) * link.force;
const sx = dx / dist * dz;
const sy = dy / dist * dz;
p1.x -= sx * r0;
p1.y -= sy * r0;
p0.x += sx * r1;
p0.y += sy * r1
}
}
for (const point of this.points) {
if (this === dancerDrag && point === pointDrag) {
point.x += (pointer.x - point.x) * 0.1;
point.y += (pointer.y - point.y) * 0.1
}
if (this !== dancerDrag) {
point.fn && point.fn(16 * Math.sqrt(this.size), this.dir)
}
point.vx = point.x - point.px;
point.vy = point.y - point.py;
point.px = point.x;
point.py = point.y;
point.vx *= 0.995;
point.vy *= 0.995;
point.x += point.vx;
point.y += point.vy + 0.01
}
for (const link of this.links) {
const p1 = link.p1;
if (p1.y > canvas.height * ground - link.size * 0.5) {
p1.y = canvas.height * ground - link.size * 0.5;
p1.x -= p1.vx;
p1.vx = 0;
p1.vy = 0
}
}
this.points[3].x += (this.x - this.points[3].x) * 0.001
}
draw() {
for (const link of this.links) {
if (link.size) {
const dx = link.p1.x - link.p0.x;
const dy = link.p1.y - link.p0.y;
const a = Math.atan2(dy, dx);
const d = Math.sqrt(dx * dx + dy * dy);
ctx.save();
ctx.translate(link.p0.x + link.size * 0.25, link.p0.y + link.size * 0.25);
ctx.rotate(a);
ctx.drawImage(link.shadow, -link.size * 0.5, -link.size * 0.5, d + link.size, link.size);
ctx.restore();
ctx.save();
ctx.translate(link.p0.x, link.p0.y);
ctx.rotate(a);
ctx.drawImage(link.image, -link.size * 0.5, -link.size * 0.5, d + link.size, link.size);
ctx.restore()
}
}
}
robot 关节
Robot.Link = class Link {
constructor(parent, p0, p1, dist, size, light, force, disk) {
function stroke(color, axis) {
const image = document.createElement("canvas");
image.width = dist + size;
image.height = size;
const ict = image.getContext("2d");
ict.beginPath();
ict.lineCap = "round";
ict.lineWidth = size;
ict.strokeStyle = color;
if (disk) {
ict.arc(size * 0.5 + dist, size * 0.5, size * 0.5, 0, 2 * Math.PI);
ict.fillStyle = color;
ict.fill()
} else {
ict.moveTo(size * 0.5, size * 0.5);
ict.lineTo(size * 0.5 + dist, size * 0.5);
ict.stroke()
}
if (axis) {
const s = size / 10;
ict.fillStyle = "#000";
ict.fillRect(size * 0.5 - s, size * 0.5 - s, s * 2, s * 2);
ict.fillRect(size * 0.5 - s + dist, size * 0.5 - s, s * 2, s * 2)
}
return image
}
this.p0 = p0;
this.p1 = p1;
this.distance = dist;
this.size = size;
this.light = light || 1.0;
this.force = force || 0.5;
this.image = stroke("hsl(" + parent.color + " ,30%, " + parent.light * this.light + "%)", true);
this.shadow = stroke("rgba(0,0,0,0.5)")
}
};
robot 位置
Robot.Point = class Point {
constructor(x, y, fn, w) {
this.x = x;
this.y = y;
this.w = w || 0.5;
this.fn = fn || null;
this.px = x;
this.py = y;
this.vx = 0.0;
this.vy = 0.0
}
};
画布基本配置
const canvas = {
init() {
this.elem = document.querySelector("canvas");
this.resize();
window.addEventListener("resize", () => this.resize(), false);
return this.elem.getContext("2d")
},
resize() {
this.width = this.elem.width = this.elem.offsetWidth;
this.height = this.elem.height = this.elem.offsetHeight;
ground = this.height > 500 ? 0.85 : 1.0;
for (let i = 0; i < dancers.length; i++) {
dancers[i].x = (i + 2) * canvas.width / 9
}
}
};
鼠标操作robot
const pointer = {
init(canvas) {
this.x = 0;
this.y = 0;
window.addEventListener("mousemove", e => this.move(e), false);
canvas.elem.addEventListener("touchmove", e => this.move(e), false);
window.addEventListener("mousedown", e => this.down(e), false);
window.addEventListener("touchstart", e => this.down(e), false);
window.addEventListener("mouseup", e => this.up(e), false);
window.addEventListener("touchend", e => this.up(e), false)
},
down(e) {
this.move(e);
for (const dancer of dancers) {
for (const point of dancer.points) {
const dx = pointer.x - point.x;
const dy = pointer.y - point.y;
const d = Math.sqrt(dx * dx + dy * dy);
if (d < 60) {
dancerDrag = dancer;
pointDrag = point;
dancer.frame = 0
}
}
}
},
up(e) {
dancerDrag = null
},
move(e) {
let touchMode = e.targetTouches,
pointer;
if (touchMode) {
e.preventDefault();
pointer = touchMode[0]
} else pointer = e;
this.x = pointer.clientX;
this.y = pointer.clientY
}
}
准备工作
const dancers = [];
let ground = 1.0;
const ctx = canvas.init();
pointer.init(canvas);
let dancerDrag = null;
let pointDrag = null;
const run = () => {
requestAnimationFrame(run);// 浏览器下次重绘之前,调用run函数
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = "#222";
ctx.fillRect(0, 0, canvas.width, canvas.height * 0.15);
ctx.fillRect(0, canvas.height * 0.85, canvas.width, canvas.height * 0.15);
for(const dancer of dancers){
dancer.update();
dancer.draw()
}
};
初始化位置
const struct = {
points: [{
x: 0,
y: -4,
f(s, d) {
this.y -= 0.01 * s
}
},
{
x: 0,
y: -16,
f(s, d) {
this.y -= 0.02 * s * d
}
},
{
x: 0,
y: 12,
f(s, d) {
this.y += 0.02 * s * d
}
},
{
x: -12,
y: 0
},
{
x: 12,
y: 0
},
{
x: -3,
y: 34,
f(s, d) {
if (d > 0) {
this.x += 0.01 * s;
this.y -= 0.015 * s
} else {
this.y += 0.02 * s
}
}
},
{
x: 3,
y: 34,
f(s, d) {
if (d > 0) {
this.y += 0.02 * s
} else {
this.x -= 0.01 * s;
this.y -= 0.015 * s
}
}
},
{
x: -28,
y: 0,
f(s, d) {
this.x += this.vx * 0.035;
this.y -= 0.001 * s
}
},
{
x: 28,
y: 0,
f(s, d) {
this.x += this.vx * 0.035;
this.y -= 0.001 * s
}
},
{
x: -3,
y: 64,
f(s, d) {
this.y += 0.015 * s;
if (d > 0) {
this.y -= 0.01 * s
} else {
this.y += 0.05 * s
}
}
},
{
x: 3,
y: 64,
f(s, d) {
this.y += 0.015 * s;
if (d > 0) {
this.y += 0.05 * s
} else {
this.y -= 0.01 * s
}
}
}],
links: [{
p0: 3,
p1: 7,
size: 12,
lum: 0.5
},
{
p0: 1,
p1: 3,
size: 24,
lum: 0.5
},
{
p0: 1,
p1: 0,
size: 60,
lum: 0.5,
disk: 1
},
{
p0: 5,
p1: 9,
size: 16,
lum: 0.5
},
{
p0: 2,
p1: 5,
size: 32,
lum: 0.5
},
{
p0: 1,
p1: 2,
size: 50,
lum: 1
},
{
p0: 6,
p1: 10,
size: 16,
lum: 1.5
},
{
p0: 2,
p1: 6,
size: 32,
lum: 1.5
},
{
p0: 4,
p1: 8,
size: 12,
lum: 1.5
},
{
p0: 1,
p1: 4,
size: 24,
lum: 1.5
}]
};
for (let i = 0; i < 6; i++) {
dancers.push(new Robot(i * 360 / 7, 80, (window.location.href.indexOf("fullcpgrid") > -1) ? 3 : 4, (i + 2) * canvas.width / 9, canvas.height * ground - 300, struct))
}
run()
完整代码见robot-dancer
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