头歌计算机图形学实验--三角形填充
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扫描线填充法
#include "pngimage.h"
#include<stdio.h>
#include <iostream>
struct Vec2i
{
int x, y;
};
void triangle(Vec2i t0, Vec2i t1, Vec2i t2, PNGImage& image, PNGColor color) {
// Please add your code here
/********** Begin ********/
if (t0.y>t1.y) std::swap(t0, t1);
if (t0.y>t2.y) std::swap(t0, t2);
if (t1.y>t2.y) std::swap(t1, t2);
int total_height = t2.y-t0.y;
for (int y=t0.y; y<=t1.y; y++) {
int segment_height = t1.y-t0.y+1; //be careful with divisions by zero
float alpha = (float)(y-t0.y)/total_height; //edge t0t2
float beta = (float)(y-t0.y)/segment_height; //edge t0t1
Vec2i A,B;
A.y=B.y=y;
A.x = t0.x + (t2.x-t0.x)*alpha;
B.x = t0.x + (t1.x-t0.x)*beta;
if (A.x>B.x) std::swap(A.x, B.x);
for (int x=A.x; x<=B.x; x++) {
image.set(x, y, color);
}
}
for (int y = t1.y; y <= t2.y; y++)//感觉这个就是上半部分。
{
int segment_height = t2.y-t1.y+1;
float alpha2 = (float)(y-t0.y)/total_height; //edge t0t2
float beta2 = (float)(y-t1.y)/segment_height; //edge t0t1
Vec2i A2,B2;
A2.y=B2.y=y;
A2.x = t0.x + (t2.x-t0.x)*alpha2;
B2.x = t1.x - (t1.x-t2.x)*beta2;
if (A2.x>B2.x) std::swap(A2.x, B2.x);
for (int x=A2.x; x<=B2.x; x++) {
image.set(x, y, color);
}
}
}
/********** End **********/
int main(int argc, char** argv) {
PNGColor white = PNGColor(255, 255, 255, 255);
PNGColor black = PNGColor(0, 0, 0, 255);
PNGColor red = PNGColor(255, 0, 0, 255);
PNGColor blue = PNGColor(0, 255, 255, 255);
int width = 400;
int height = 400;
PNGImage image(width, height, PNGImage::RGBA); //Error when RGB because lodepng_get_raw_size_lct(w, h, colortype, bitdepth) > in.size() in encode
image.init(black);
// Please add your code here
/********** Begin ********/
Vec2i t0 = {125 ,50 }, t1 = {300 , 200}, t2 = {200 ,350 };
triangle( t0,t1 ,t2, image,PNGColor(0, 255, 255, 255) );
/********** End **********/
image.flip_vertically(); // i want to have the origin at the left bottom corner of the image
image.write_png_file("../img_step3/test.png");
return 0;
}
重心坐标填充法
#include "pngimage.h"
#include<stdio.h>
#include <iostream>
#include <algorithm>
using namespace std;
struct Vec2i
{
int x, y;
};
//Cross product
float CrossProduct(Vec2i a,Vec2i b)
{
return a.x * b.y - b.x * a.y;
}
//DotProduct
float DotProduct(float cp1,float cp2)
{
return cp1*cp2;
}
//Determine if P1 and P2 are on the same side
bool SameSide( Vec2i p,Vec2i a, Vec2i b, Vec2i c )//同侧判断法
{
// Please add your code here
/********** Begin ********/
/*float cp3,cp4;
cp3=CrossProduct(ba,p1-a);
cp4=CrossProduct(ba,p2-a);
if (DotProduct(cp3,cp4)>=0)
return TRUE;*/
Vec2i AB = {b.x - a.x, b.y - a.y};
Vec2i AC = {c.x - a.x, c.y - a.y};
Vec2i AP = {p.x - a.x, p.y - a.y};
float v1 = CrossProduct(AB, AC);
float v2 = CrossProduct(AB, AP);
if (DotProduct(v1, v2) >= 0)
return 1;
else return 0;
/********** End **********/
}
//Determine the point coordinates are in the triangle
float PointInTriangle(Vec2i p,Vec2i a, Vec2i b, Vec2i c)//判断点是否在三角形内部
{
// Please add your code here
/********** Begin ********/
/*
if(SameSide(p,a,b,c)&&SameSide(p,b,a,c)&&SameSide(p,c,a,b))
return 1;*/
return SameSide(a, b, c, p) && SameSide(b, c, a, p) && SameSide(c, a, b, p);
/********** End **********/
}
// Please draw point in bounding box
void Triangle(Vec2i t0, Vec2i t1, Vec2i t2, PNGImage& image, PNGColor color)//这个就是绘制三角形
{
// Please add your code here
/********** Begin ********/
int xmax,ymax,x,y;
Vec2i A;
xmax=300,ymax=350;
for(x=0;x<=xmax;x++)
{
for(y=0;y<=ymax;y++)
{
A.x=x;
A.y=y;
if(PointInTriangle(A,t0,t1 ,t2 ))
image.set(x,y,color);
}
}
/********** End **********/
}
int main(int argc, char** argv) {
PNGColor white = PNGColor(255, 255, 255, 255);
PNGColor black = PNGColor(0, 0, 0, 255);
PNGColor red = PNGColor(255, 0, 0, 255);
PNGColor green = PNGColor(0, 255, 0, 255);
PNGColor blue = PNGColor(0, 255, 255, 255);
int width = 400;
int height = 400;
PNGImage image(width, height, PNGImage::RGBA); //Error when RGB because lodepng_get_raw_size_lct(w, h, colortype, bitdepth) > in.size() in encode
image.init(black);
// Please add your code here
/********** Begin ********/
Vec2i t0 = { 50 , 50 }, t1 = {300 ,200 }, t2 = {200 ,350 };
Triangle(t0 ,t1 , t2 , image, PNGColor(255, 0, 0, 255));
/********** End **********/
image.flip_vertically(); // i want to have the origin at the left bottom corner of the image
image.write_png_file("../img_step1/test.png");
return 0;
}
同侧判断填充法
#include "pngimage.h"
#include<stdio.h>
#include <iostream>
#include <algorithm>
using namespace std;
struct Vec2i
{
int x, y;
};
//Cross product
float CrossProduct(Vec2i a,Vec2i b)
{
return a.x * b.y - b.x * a.y;
}
//DotProduct
float DotProduct(float cp1,float cp2)
{
return cp1*cp2;
}
//Determine if P1 and P2 are on the same side
bool SameSide( Vec2i p,Vec2i a, Vec2i b, Vec2i c )//同侧判断法
{
// Please add your code here
/********** Begin ********/
/*float cp3,cp4;
cp3=CrossProduct(ba,p1-a);
cp4=CrossProduct(ba,p2-a);
if (DotProduct(cp3,cp4)>=0)
return TRUE;*/
Vec2i AB = {b.x - a.x, b.y - a.y};
Vec2i AC = {c.x - a.x, c.y - a.y};
Vec2i AP = {p.x - a.x, p.y - a.y};
float v1 = CrossProduct(AB, AC);
float v2 = CrossProduct(AB, AP);
if (DotProduct(v1, v2) >= 0)
return 1;
else return 0;
/********** End **********/
}
//Determine the point coordinates are in the triangle
float PointInTriangle(Vec2i p,Vec2i a, Vec2i b, Vec2i c)//判断点是否在三角形内部
{
// Please add your code here
/********** Begin ********/
/*
if(SameSide(p,a,b,c)&&SameSide(p,b,a,c)&&SameSide(p,c,a,b))
return 1;*/
return SameSide(a, b, c, p) && SameSide(b, c, a, p) && SameSide(c, a, b, p);
/********** End **********/
}
// Please draw point in bounding box
void Triangle(Vec2i t0, Vec2i t1, Vec2i t2, PNGImage& image, PNGColor color)//这个就是绘制三角形
{
// Please add your code here
/********** Begin ********/
int xmax,ymax,x,y;
Vec2i A;
xmax=300,ymax=350;
for(x=0;x<=xmax;x++)
{
for(y=0;y<=ymax;y++)
{
A.x=x;
A.y=y;
if(PointInTriangle(A,t0,t1 ,t2 ))
image.set(x,y,color);
}
}
/********** End **********/
}
int main(int argc, char** argv) {
PNGColor white = PNGColor(255, 255, 255, 255);
PNGColor black = PNGColor(0, 0, 0, 255);
PNGColor red = PNGColor(255, 0, 0, 255);
PNGColor green = PNGColor(0, 255, 0, 255);
PNGColor blue = PNGColor(0, 255, 255, 255);
int width = 400;
int height = 400;
PNGImage image(width, height, PNGImage::RGBA); //Error when RGB because lodepng_get_raw_size_lct(w, h, colortype, bitdepth) > in.size() in encode
image.init(black);
// Please add your code here
/********** Begin ********/
Vec2i t0 = { 50 , 50 }, t1 = {300 ,200 }, t2 = {200 ,350 };
Triangle(t0 ,t1 , t2 , image, PNGColor(255, 0, 0, 255));
/********** End **********/
image.flip_vertically(); // i want to have the origin at the left bottom corner of the image
image.write_png_file("../img_step1/test.png");
return 0;
}
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